Alliances are made up of up to 35 players. An alliance has one Leader, one Temple Keeper and some number of managers (depending on how many members the leader promotes). Alliance members can chat in a private alliance chat room and are notified (if they have enabled notifications) whenever an alliance member is attacked by another player.
Alliances can be private or public. Private alliances can not be found in the list when trying to find an alliance to join, you have to be invited. Invites can be enabled or disabled by the alliance Leader.
If an alliance Leader is absent from the game for sometime (usually 2-4 weeks, depending on their previous activity), they are auto-demoted to a manager and the highest power manager is promoted to the alliance leader role. If no managers have been assigned then the highest level member becomes the new leader.
Alliances can be private or public. Private alliances can not be found in the list when trying to find an alliance to join, you have to be invited. Invites can be enabled or disabled by the alliance Leader.
If an alliance Leader is absent from the game for sometime (usually 2-4 weeks, depending on their previous activity), they are auto-demoted to a manager and the highest power manager is promoted to the alliance leader role. If no managers have been assigned then the highest level member becomes the new leader.